* New equipment and a complete rebalance of all weapons, armor, and other gear * Greatly improved the "survival" aspect of the game, including injuries, loot rarity, and daily needs * Faster paced and more unforgiving combat for an enhanced FPS experience * Richer character development + RPG experience where SPECIAL, skill, and Perk choices matter more Toggles crosshair on and off with dynamic settings.Īlso just in case somebody wants to try the Wanders edition mod here it is. Redoes the animations so characters don't look like idiots with their weapons or action figures. NO MORE SLOUCHING YOU LAZY BASTARD! (Much needed mod) Also make sure to DL his reload add on as well. Provides realistic sounds for many many many guns. Triage is a medical mod designed to find the balance between the very simplistic means of healing crippled limbs that exists in Fallout 3, without bogging the player down in complex treatment options and medical supplies. If you get a leg crippled, you will soon find yourself limping through the wasteland and with your head crippled you will find it hard to see. Cripple the torso, and their strength and endurance drop sharply, the enemy stumbles when you hit their already broken ribs and pound their guts.Of course, this works the opposite way around. Cripple the head to reduce their aim by half blinding them. Cripple the arms, and their aim goes way off. New from Vault-Tec, Amplified Crippled Effects, or ACE, works towards making crippling limbs a very viable thing to do in combat.Cripple an enemies legs, and they slow to a crawl. **Amplified Crippled Effects** (Use Pain Incarnate!)īeing crippled and crippling enemies actually mean something now. also when downloading his DLC iron sights mod make sure to use his BASIC version ONLY as his elite version will conflict with my mod. Just in case you don't want the call of duty mod then here's a few mods that the call of duty recommends that you'll like.Įnhances AI and gives combat a sense of realism in terms of having enemies take cover along with a slew of other great additions!Īdds a sprinting feature that scales with your endurance and agility, comes with two additional perks, "Tackle" and "Charge!"Īdds iron sights to the game, load this mod after my mod. Primary needs Adds physiological needs (Sleep, Food, Water) to the game along with other things to make the wasteland feel more real. This one is a call of duty realism mod that ups the difficulty and makes you really work to survive combat while changing the combat somewhat. Here's a few mods for people interested(personally wanderers addition was a nice try for a mod that upped the difficulty with a food and water system but it stripped away the difficulty and screwed up the balance). Find your own houses in the wasteland, no player houses, (been thinking about Burke's house in meg.) No PA taking from enemies, unless you alredy have one and need to repair yours. (I'm sick of trying to achieve perfection in FO3. No V.A.T.S, unless I want a dramatic boss kill. If possible, followers will only use guns your gave them, no infinite ammo. No Rad-X or Radaway, doctors need to feed their kids. Character can only carry 50 pounds of equipment and 100 with PA (fission batteries and wood chippers FTW!) No reload until gun is completely empty. No stimpacks, doctors and beds only ( I alredy use this one on any character but yeah.) Get yourself addicted to alcohool as soon as possible, think about it as dehydration. No ammo/health bar, must check Pip-boy for HP and ammo. I made these basic rules (no explanation, I can't just put a message like this one on every single item) and I wanted opinion from other players, and suggestions I've been thinking about this for some time and I want to share some of my thoughts about how I can make a more realistic character with no mods.
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